AI Insights · Timothy · October 2022
Top 5 Horse Games in France Q3 2022: Unified Platform Performance
In Q3 2022, horse games in France experienced varied performance across weekly downloads, revenue, and active users. Discover the trends for the top 5 horse games.
The third quarter of 2022 saw notable trends in the performance of the top five horse games in France on a unified platform, combining data from both iOS and Android. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Rival Stars Horse Racing from PikPok experienced fluctuations in all metrics. Weekly downloads started at approximately 4.4K at the end of June, dipped to around 2.4K in mid-July, and rebounded to nearly 4K by the end of September. Revenue peaked at $3.7K in mid-July, with a slight decline to $2.8K by the end of the quarter. Active users showed a steady increase from 14.1K at the start of the quarter to 12.8K by the end of September.
Equestrian the Game by Kavalri Games showed a strong start with weekly downloads around 6.5K, which gradually declined to about 2.9K by the end of September. Revenue also saw a high of $4.2K in early August before tapering off to approximately $1.5K by the end of the quarter. Active users decreased from about 28.8K at the end of June to 22.6K in late September.
Horse Riding Tales: Wild World from AppForge Inc. maintained a relatively stable performance. Weekly downloads peaked at 3.2K in early August and settled at around 2K by the end of September. Revenue varied, reaching a high of $1.3K in early August before dropping to $542 by the end of the quarter. Active users remained consistent, starting at 15K and ending at 15.2K.
Star Stable Online: Horse Game from Star Stable Entertainment AB had modest figures. Weekly downloads hovered around 2.1K at the start of the quarter, slightly decreasing to 1.4K by late September. Revenue saw its peak at $1.4K in early August, with a notable decrease to $980 by the end of the quarter. Active users increased from 15.3K in late June to 17.7K by the end of September.
Howrse by Ubisoft displayed a steady trend. Weekly downloads remained around 700-800 throughout the quarter. Revenue saw a high of $1.2K at the start of August, declining to around $736 by the end of September. Active users started at 7.3K, experiencing a slight dip to 7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.